A NEW top-secret computer game being developed for the Sony PlayStation2 will use ground-breaking software developed in Oxford.

MathEngine, based at the Oxford Innovation Centre in Mill Street, has signed a technology and software licensing agreement with Japanese games company Atlus.

The game, still veiled in confidentiality, will use MathEngine's "virtual human" biomechanics software, which allows games developers to easily simulate realistic human motion.

MathEngine, which recently raised £6.5m from investors to expand, uses physics to model the human skeleton's movements, providing "an infinite variety of non-scripted interactions". It is the first application of interactive virtual human technology in a game.

Noriyuki Tomiyama, general manager at Atlus, said: "The simulations and behaviour in the game will look and act real - our graphics will obey the laws of physics.

"Players and objects will move through the game's virtual landscape as they would in the 3D world of reality. We can test the limits of how good games can be.

Four MathEngine consultants will work jointly with Atlus to provide technical support.

Story date: Thursday 16 December

Converted for the new archive on 30 June 2000. Some images and formatting may have been lost in the conversion.